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After three years of innovative research under the Horizon Europe program, the MEGASKILLS project is pleased to invite you to the Final Results Presentation Event, where we will reveal how we have successfully transformed video games into scientifically validated tools for training and evaluating 21st-century softskills.
Why Attend?
The event is not just a celebration — it’s an opportunity to connect, exchange, and take inspiration for your own work. Whether you are a policymaker, SME representative, educator, or skills enthusiast, you’ll gain valuable knowledge and connections to support Europe’s green and digital transitions.
📍 Venue: L42 Business Center & Conference, Rue de la Loi 42, 1040 Bruxelles, Belgium
📅 Date: December 11th, 2025
🕐Time: [9:00-16:00 Brussels Time]
💻Format: Hybrid (in-person and virtual)
🎫Registration: FREE (limited seats)
🟠Streaming Link: Coming soon
👉 Register here to join us in Brussels and be part of the conversation on Europe’s skills of the future!
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Provisional Agenda
09:00 – 09:30 | Registration & Welcome Coffee
09:30 – 09:45 | Welcome & Consortium Introduction by the Host Organisations
Followed by Opening Remarks by Leire Bastida, Project Coordinator
09:45 – 11:15 | Results presentation by Consortium with engaging closing session
11:15 – 11:30 | Coffee break
11:30 - 12:30 | Panel Discussion – Bridging Evidence and Policy: MEGASKILLS Methodologies in Focus moderated
by David Kosina
Experts will discuss the potential of game-based approaches to assess and train soft skills, highlighting implications
for education, labour markets, and future policy directions. The focus will be on methodology, key findings, and policy recommendations to strengthen skills strategies across Europe.
Speakers:
- Frank Siebern-Thomas, Head of Fair, Green, and Digital Transitions, Research Unit, DG Employment, European Commission
- Emilio Dogliani, Advocacy and Project Manager at EfVET
- David Timis, Global Communications & Public Affairs Manager at Generation
- Thomas Francois, Associate Professor in Applied Linguistics and Natural Language Processing at UCLouvain and scientific MEGASKILLS sister project iRead4Skills.
- Pekka Nebelung, CEO of Nebelung Collective
12:30 – 13:30 | Networking Lunch & Platform Testing
Afternoon Session
13:30 – 13:45 | The People Behind MEGASKILLS: Stories from the Field
13:45 – 14:45 | Panel Discussion – What’s Next: Advancing Sustainability and Scaling Opportunities
moderated by Flavio Escribano
This panel will discuss how MEGASKILLS results can create practical opportunities for Europe by connecting the European Commission, the gaming/esports sector, and EdTech; by examining policy implications, industry–research collaboration, the scalability of MEGASKILLS tools, and how gaming can support soft skills and youth employability.
Speakers:
- Kris Vandevoorde, Innovation lead in STEM & Esports, BESF Board Member and European Esports ambassador
- Ann Becker, SVP, Head of Policy and Public Affairs at Video Games Association
- Dayana Mejias Roman, Founder and CEO of Viblio
- Konrad Adamczewski, Senior PR Manager of 11 bit studios
14:45 – 15:00 | Final Insights and Way Forward from the Project as a whole
15:00–15:45 – Networking & Platform Testing at the Gaming Stand – an interactive space where participants can explore the MEGASKILLS platform and selected video games firsthand
15:45-16:00 - Closing
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Why this event will change your perspective?
MEGASKILLS has achieved what seemed impossible: Bridging the gap between education and the labor market on the most demanded skills by European industry.
Our transformative achievements include:
● Scientific identification of the "Big Three" 21st-century competencies
● Empirical validation with more than 500 participants
● Successful collaboration with European professionals from critical sectors
● Development of an AI platform
● Digital accreditation system protocoled with Europass standards
🎯 What you will discover at our event:
Revolutionary Scientific Results
● Significant correlations between game mechanics and scientifically validated soft skills indicators
● Replicable and scalable methodology for any educational or business organization
Real Success Cases
● Testimonials from participants who have experienced measurable improvements in their competencies
● Implementation results in companies from European strategic sectors
Future Vision
● Policy recommendations to reduce skills gaps in Europe
● Roadmap for mass adoption of this innovative methodology
Collaboration Opportunities
● Networking with educational, business, and public policy leaders
● Participate in the discussiona bout how this methodology can change the skill set of your organization orsector
● Exclusive introduction to our validated platform and methodology
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Disclaimer: Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Research Executive Agency. Neither the European Union nor the granting authority can be held responsible for them.