🎮 The #MEGASKILLS project – MEthodology of Psycho-pedagogical, Big Data, and Commercial Video GAmes procedures - will bridge the gaps between education and the labour market through the research and design of an innovative and affordable methodology for training and evaluating soft skills through gamification.
📝 We prepared a 5-minutes stakeholder questionnaire to understand the viewpoint and needs of the SMEs regarding the crucial aspect of training.
📢 Take the opportunity to positively influence how soft skills will be trained, evaluated, and certified by sharing your opinion below!
🔵 Take the survey in English: https://lnkd.in/dgrvxgWR
🔵 Nehmen Sie an der Umfrage auf Deutsch teil: https://lnkd.in/df8nZYFr
🔵 Rispondi al sondaggio in Italiano: https://lnkd.in/df8cwbjK
🔵 Realice la encuesta en Español: https://lnkd.in/dwaHaCmy
🔵 Répondez au sondage en français: https://forms.gle/WkCTpntmNEPxzvAe7
🔵Responda a pesquisa em português: https://forms.gle/VwnDKargw6u5hW9f7
Disclaimer: Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Research Executive Agency. Neither the European Union nor the granting authority can be held responsible for them.